Emerging Technologies Librarian

Entries categorized as ‘Events / Calendar’

National Educational Technology Plan Public Forum in Second Life

November 6, 2009 · 2 Comments

Very briefly, we just completed the event that has been keeping me so busy the past couple weeks. I’ll say more over the next few days, but for right now, just a tiny pointer to more info.

There was an awful lot of excitement that Barry from the national team actually came into Second Life, listened and conversed with the audience for the whole thing (over 2 hours). Here is a picture of Barry.

SL - National Educational Technology Plan, Public Forum, 2009

We will be archiving chatlogs and other content at SimTeach. Expect this will appear over a few days or weeks.

The Flickr group is started. If you were there, please add your images of the event.

Second Life – National Educational Technology Plan Event: http://www.flickr.com/groups/1283817@N23/

There will be a variety of videos that will become available. Miraculously, the first one IS already available! I can’t embed it here, but I can sure point you to it. Enjoy!

http://tinyurl.com/netp09/
SL - NETP - Livestream Video

Categories: Education · Events / Calendar · Second Life · Tools for Learning · Trends

Video: Who, Why, and How We Serve

June 21, 2009 · Leave a Comment

I am delighted with the short highlights video version of my presentation for the MLGSCA group in March in Cerritos California.. The complete talk will be put on the Health Sciences Libraries website fairly soon, but in the meantime, please enjoy these excerpts.

The talk focused on a vision of collaborative librarianship, based out of the history of the profession and extending through potential applications of new and social media.

Categories: Events / Calendar · Health, Healthcare, Support, Science · Librarianship · Podcasts & Videos · Science2.0/Health2.0 · Second Life · Tech, Tools, Toys · Thoughts · Workshops & Presentations

Mobile-izing the Library

May 11, 2009 · 4 Comments

Edward Vielmetti gave a preliminary presentation on the potential use of mobile devices and cell phones for providing library services and resources. Here are my notes from his presentation.

===========================

worst possible interface
– screen is too small
– poor user interface
– keyboarding

Assumption that it is a waste of time to try to adapt because of barriers
Challenges fitting archaic systems into mobile footprint and tech

Bookstore side of the world driving this more than libraries
– Kindle
– revival of Star Trek franchise

Wind back to late 1940s
Vannevar Bush, Memex
trailblazing
production workstation
scientific production
would have taken a whole desk > physical size

What if the Memex was your mobile device?
What would it look like?

Collecting things, not just passively absorbing/reading
– pictures
– record audio
– communicating with others, the authors,
– public production
– with you everywhere
– your access to the World Brain is not just behind yr desk, but everywhere you are

What portions of a library fit in a mobile world?
– source of handbooks, manuals and field books
– ready reference
– ePocrates (drug info and PDR type of tool) (lots of info, frequently updated)
– ie World Radio Television Handbook >> embed this in your radio
– ie Star Trek tricorder (“I’m a doctor, not a librarian, Jim”) device with sensors being informed by books, embedded in the device
– embedded / embodied knowledge “baked into” the device
– fiction becomes interactive fiction
– UNIVERSAL DEVICE
– notion of traditional library activities meshing with mobile devices (ship’s computer)
– upload, download, query
– Hamlet as the right size device > pocketbook
– Google model? will you get back the right answer?
– is it a perfect memory? logging items, will they be there forever and not disappear
– can this advocate on your behalf with others?
– if the first question doesn’t get useful answer, can the device continue searching without your direction?

OK, fictional landscape covered.

To design good user interfaces, we have to think beyond what they can do right now.
Tech is moving fast enough that you can’t catch up, you need to lead
You’d be dissatisfied everytime
Tap into people’s imagination of what it could be

EG. Reading Kafka’s “The Trial” while waiting for jury duty.
– locate
– download
– reader software
– read
– does it fit on this screen?
– has it been digitized?
– rights to it? public domain? licenses negotiated on my behalf

“Any book ever written could fit HERE.”

What if my vision is bad?
– Audio
– text to speech
– ask someone for help to find and they will queue it for me

Planning and decisions developed by REAL patterns of use

How wonderful could it have been, could it be?

From the LIBRARY point of view:

Relationships:
– patron
– support library through taxes, donations
– subscribers
– friends of the library

Similar to Bookstores, but not always equivalent
– “buy NOW”

Metrics
– circulations, not sales
– measures of success?
– “renew all my books now” button >> on phone? why not?
– authentication barriers
– no real API
– would need undocumented system access

patron innovation frustrated by library system complexity

how to empower your patrons to solve your problems?
crowdsourcing yr endusers

customer relationship gives you clear success metrics
libraries lack clearcut success measure with mobile systems

maybe just “we got good press”

Library relations with their communities?
– who cares enough about you to try this out?

Mashup Power
– top ten most circulated books
– what’s hot this week
– mosaic of cover images
– outsider visions of potential

Is the book too big to fit inside the screen? Well, the cover pic will fit.
Browsing the stacks with your mobile device
iTouch interface for browsing

browse the cover art or table of contents for books on the 6th floor via your mobile device
NOTE: words are hard to read on the small screen

navigation tools get you into the building, but not through the building

VIDEO: Harlan Hatcher Graduate Labyrinth

Useful things a library could do:
– wayfinding information
– convert full page maps to handheld application
– race to the location > scavenger hunts in lib
– library as game

Keep it light, or you’ll be frustrated by the device
exit the practical every once in a while

ways people have built systems for mobile use
A. good behavior > some one else has already built reference info for device
– Library (Brown?) menu of relevant items for mobile menu
– discovery and sharing of tools created by your users
– risk: people sometimes remove apps they’ve made
– systems that are well adapted to mobile access
– Buses >> system down for 6 weeks at coldest time of year, politics
– parking spaces >> was not launched properly , system use resulted in access cut off access to the data
– partnerships, data sharing, who owns/supports data?
– intellectual property murky for much of this
B. Beyond technical issues of squeezing things onto small screen
– Kindle > does it fit in your pocket?
– small enough to carry
– large enough to see and type
– Memex
– reserve items via device >> texting (Like TrialX for CTs)
– reading something, want to fetch other item, “Buy Now” button as “Reserve Now”
– capture trail of what I’ve already read
– Reference collections
– what sorts of materials
– miserable user interface to e-ref sources
– logins, permissions, interfaces
– accessible formats
– Using SMS or Twitter for query/access
– How much paper would we save by putting bus schedules onto mobile devices?
C. Private wiki
– personal library
– papers
– articles
– chapters from books
– quotations
– snippets
– commonplace book

Devices: size comparison
contrast mobile devices with comptuers

What sort of things are in libraries that could be used on mobile devices?
(What are books?)
phonebooks
what happens to the newspaper when it isn’t paper anymore?
reading on the bus

what can you fit on a 3×5 card?
mobile device as business card
postcards
writing changing to fit in small spaces
– postcard poems
– twitter novels

How libraries interact with people who are not their typical patrons?
– children’s rooms, how to find all libraries with nice children’s rooms in geographic area
– locations/hours of local libraries while traveling
– have our patrons shifted with mobile population?

using library catalog on mobile device really tells you how bad your search itnerface is

Wish I had examples of wonderful interfaces, but I don’t right now. They are coming.

Different information needs, different information access

Questions that can be reframed if you assume that people have no computers

===============
Q&A

NYT article: mobile device to identify plants along a park path
birding

device add-ons
– pedometer
– GPS maps

reference
– people
– good set of friends to ask good questions
– chacha
– trialx
(take people who are too helpful with a grain of salt – they might have a hidden agenda)

Match making service: news stories sources match up with reporters writing on topic

Categories: Events / Calendar · Librarianship · Mobile · Trends

More of Jane McGonigal’s Talk – the SLIDES

May 5, 2009 · Leave a Comment

Yesterday I posted my notes from Jane’s talk. Here are the slides. Put the two together, and you should have some good stuff! Better yet – go see her. This was the best keynote I’ve seen at Enriching Scholarship in years.

Categories: Events / Calendar · Gaming

Jane McGonigal at Enriching Scholarship 2009

May 4, 2009 · 4 Comments

I attended Enriching Scholarship. I couldn’t get a network connection in the room, so I did not livetweet, but instead am liveblogging. ;) Here are my notes!

=========================

JOHN KING INTRODUCTION

“We don’t look to the center for innovation but to the fringes, the schools and colleges.”

We need to get better at pulling innovation to the foreground.
Thin line between innovation (creating new ideas) and exploitation (using the new ideas you’ve just created)

Awards for innovation ($5,000)
– See University Record for details (I can’t find the link right now, but will add it later)
– Experimental cross-disciplinary ???? IPD: Wm Lovejoy & ???. SoAD
– Family Centered Experience Program: Arno Kumigai & Rachel Perlman
– Animal Diversity Web
– LectureTools (Engineering, Sampson)
– Virtual Microscopy

=========================

JANE MCGONIGAL
director of Game Research & Development
Institute for the Future

ARG – alternate reality games

Reality is broken, why games make us happy and can help change the world

EPIC WIN: Why gaming is the future of learning
best case scenario outcome for teachers, students educators researchers
connect gaming with everyday work

slides@avantgame.com

SUPERSTRUCTING
a new way of working together at extreme scales…

no skills, simulations

a gamers way of thinking, learning, working
don’t need a literal game to take place

“Gameful way of working” >>> ssuperstructing

Collective intelligence, mass collaboration
Wisdom of crowds
Wikinomics / Tapscott, Williams

COLLABORATE OR PERISH!!!!!!! (Wikinomics)

Superstructing supported by game platforms and mechanics

We need to steal MMP strategies and idaes

I am Making the Future (IFTF.org)

predicting the future – early mover advantage, and then you are stuck with what you saw
want to make the future, pick the one you want, get tools and communities ready

become really skilled at tech, ideas, ways of working

Game Use:
72% heads of household
96% kids
78% employers
40% women
average 35 years old
1/4 gamers over the age of 50
68 billion dollar industry
entire generation of hardcare gamers spending >20 hrs a week

** participation bandwidth
what do we do with it?
shared problem space
doing good work
real world change

****** looking back at least twice as far as we want to look forward *********

Goal:
Nobel prize for gaming

LOOK BACK
look back at nobel prize winners
Einstein: Games are the most elevated form of investigation (apocryphal)
reverse engineer concepet >> what did he mean
Einstein was an avid chess player
two people explore tightly bounded problem space
– spatial
– strategic
– psychological
community of chess players contribute to this problem space
repeat play, new understanding and layers
not just the center of the problem that gets worked on
outlier strategies, periphery
innovate
WHY: Clear boundaries that focus our attention on a shared problem, community of players, time to play, relatively risk free, adopt unusual strategies

Games have gotten bigger
MMO Map Eve Online space (preetty)
immersion

SIGNALS process
disruptive
cues that show something is changing
look for clusters
individual signal that catches on, transforms the present

3 million game designers, develpers, hackers

extreme scale of processing >> superstructing

graffitti: I’m not good at life
gamers are good at games
World of Warcraft >>> important signal
feedback, collaboration, people
important work to do
“the greatest IV productivity drip ever created” (intravenous)
immersive, immersed in shared mythology
This feels better than reality

Why MMOs beat reality??
– more exciting work to do (fate of the world depends on it)
– does the fate of the world hang in the balance of school & job?
– better feedback, more FIERO (pride when you overcome an obstacle that was hard) (arm pump + cheer = FIERO)
– challenge + you show to others that you perform and overcome
– “running through the library … FIERO”
– stronger social fabric – more likely to return request for engagement, reciprocity
– connected by story, believe in same values >> you don’t see people turn down requests to collaborate
– constant awe, wonder, and curiosity >>> very visible to self and others
– real world is not constructed to allow us to leave our mark on it

CogSci looks at vagus nerve – choked up feeling when you get choked up, emotionally. Is story amazing enough, engaging enough. Piloerection >> goosebumps and chills. Is this in our everyday learning environment. These inspire us to do more.

Signals that connect:
Crowdsourcing / Tribes (Jeff Howe, Seth Godin)
self organizing
mass collaboration

EXTREME SCALE COLLABORATION
1. satisfying work to do
2. experience of being good at something (status motivates more than money or things)
3. time with people we like (social feedback creates positive feedback loop)
4. the chance to be part of something bigger than ourselves
(15 minutes of noble contribution beats 15 minutes of fame)

MMOs >> happiness engines

XBox Live image
ambient sense of who else is around >> who is doing what of your friends
stats/metrics
playfire.com
desktop, iPhone >> info even when you are not playing

Gamers love ambient collaboration
“Life is not as well designed as games”

Citizen Logistics (Grandcrew)
make life more like a team activity
you get points for making people’s dreams come true
what times you’re available to do missions for other people
trust level
call to action
desire for RL to give people the same sense of purpose as game life

Here Comes Everybody – Clay Shirky
organizational theory

Harnessing social surplus
cognitive resources (hours)
+
cognitive diversity (players)
+
engagement instensity (heart)

measurements
Wikipedia – 100 million mental hours
5-6 yrs
equals 5 days of World of Warcraft gameplay
WoWWiki second biggest wiki in the world
scaffolding an extreme knowledge culture

“The purpose of all video games is to train a player to work harder while still enjoying it…” Nick Yee
“how seductive and concealed the work treadmill can be”
how can we harness this for something bigger and better?

Herodotus –
where dice game from, abt 2500 yrs ago?
moral truths we learn from history.
Lidia undergoing famine
dice invented to give people something to do
eat one day, dice the next (during famine)
playing games together to help culture to survive, survive a challenge)

Edward Castanova >> global mass exodus to virtual worlds and gaming enironments

starving for meaningful work, meaningful social connection

Games that are feeding hunger for real work
– FOLDED – protein folding (crowdsourcing) UWash
– GalaxyZoo: John Hopkins + Oxford
– analyze galaxies
– 4 peer-reviewed scientific papers and 4 more in progress
– Voowerp mystery > new solar object discovery

Spore – Will Wright
universe simulator
SEED Magazine interview
“learning to be good at a game makes you good at changing the world
reinvent your environment
global awareness and looking longterm
100 or 200 year horizons.
bad stuff happening now is result of short term thinking”

Scientific Lab
SIGNTIFIC LAB
scenarios for the future
wiki
CubeSats, relatively cheap ($30,000 to launch, hopefully $100 in next ten years)
positive imagination card / dark imagination card
microforecasting platform (140 characters like twitter)
CARDS:
momentum
antagonism
adaptation
investigation
FORECASTING PROFILE
Penguicon small but strange ideas SF con for open source programmers
non-trival problems

space medicine
solar prosperity
space sourcing
challenging or collaborative

World Without Oil
– immersive research platform
– strategies for dealing with disruption
– health without oil
– nascar without oil (zoom zoom)

Black Swans
the future will be full of really big disruptions that we can’t imagine
most really are imaginged by someone, but no one was listening
playing forecasting game forces us to build calluses for our own real life
mPathy Test >> Jane McGonigal

SUPERSTRUCT
do the thing you’re studying to get the real idea

welcome to the Global Extinction Awareness System (GEAS)
Assumption: Humans have 23 years to go
survival horizon
how would you extend the survival horizon
– quarantine
– ravenous
– power struggle
– outlaw planet (griefers)
– generation exile

GameDemic > stay home, play more, stay healthy
social distancing vs. social isolation / how to stay connected

Top Secret Dance Off

Micheala Robiss

survivability metrics
the higher our numbers get the better our future will be
your personal survivability score
collaboration badges
age 7-87
90 countries, 6 continents
7000 forecasters
1000 stories
500 discussion forum topics
500 collabroative superstructures

Tara Hunt (social networks)
Educycle freecycle
crowdsources p2p education online so anyone can teach someone somewhere something

Warren Ellis >> graphic novelist
strange structs
insects4food >> peak protein scenario

Tim Kring >>
unexpected Heroes
lifeliners
tech-savvy humantiarisn
bootstrap hightech solutions to basic needs

Chris DiBona
open source @ google
Pandora Award
Society for the creative breaking of shit
give super empowered angry individuals something constructive to do
harness the power of griefers, hackers and terrorists for good

Together we can reinvent the way the world works

Unexpected missions
which superthreat would you choose?

choose a group
play for 15 minutes

SEHIs – first tiem I feel capable of making a difference (Andrew)
super-empowered hopeful individuals
\new way of working together at extreme scales

Entering an era of EXTREME LEARNING
awe-inspiring questions and problems
concrete challenges
competitive collaboration
spurts

Everyone is an SEHI
classroom and campus

SKILL SETS:
evolvability
extreme scale
ambient collaboration
reverse scarcity
adaptive emotions
amplified optimism
playtests

think of superpowers, not lessons
epic achievement, badge of honor
collective fiero – show it off, meaningful collective outcome
unexpected extension if you could get 1000 people to do one thing, what would it be? how would it add up?
DIY X prize
awe-inspiring humanity elevating missiongyour field cd plausible achieve in next decade?
what breakthough wd deserve $25million prize?

Categories: Events / Calendar · Gaming · Workshops & Presentations

Livetweeting Andrea Forte, Learning in Public

February 19, 2009 · Leave a Comment

Earlier this week, I attended a presentation by Andrea Forte on “Learning in Public” and the use of social media such as wikis and Wikipedia in formal education. Here is the twitter stream related to this event.

=================

Live tweeting – Andrea Forte: Learning in Public – Info Literacy, SocMed and Public Schools

HS Student: I’ll look at government sites first because I *know* I can trust them

swbuehler @pfanderson So naïve

TeeMonster @pfanderson Was he absent when his history class was covering Watergate?

TeeMonster @pfanderson More to the point — is that HS student missing THIS: http://tinyurl.com/cejcb8 #blackout

@TeeMonster Thanks!! Good link! I’m saving this. AF’s talking abt SocMed as community of practice, gradually moving towards centrality.

Orientation of contemporary students to online information. Focus of talk on Wikipedia as publishing model & social engagement venue

@swbuehler Yes – that was her point. And the room laughed when she emphasized the trust aspect of the comment

AF: Information literacy is a problem of people knowing how to act in communities, not just finding but also contributing

She highlights: NewGrounds, YouTube, Digg, Bloglines, Wikipedia, Twitter

Discussing model: Wikipedia assumes good will and consensus and ethical behavior of editors.

kgs @pfanderson except sometimes it stops at edit wars, because Wikipedia is a human product, and therefore fallible

@kgs AF: that is part of consensus building – info goes in or stays out. But yes, all human knowledge is fallible and susceptible 2 change

NYT Quote: “The problem w/ Wikipedia is that it only works in practice. In theory, it never works.”

h2cm @pfanderson Hi. Thanks I just favorited your tweet re. WikiPedia. I’ve a blog post to follow… Governance is a major issue

@h2cm She is actually talking about a governance class she used for this. Check out her articles: Andrea Forte.

AF: Wikipedia as learning environment. Disagreements > edit wars > consensus > knowledge building discourse

AF: Wikipedia process: Assertion > Challenge > Support > Resolution. INCLUDED: “How do we know this?” aka info literacy

AF: Example: global warming = politicized issue, does this mean it is ok to cite political documents?

AF: Latour/Woolgar sociology of science: “Messy, cyclical, often emotional process of making claims, peer-review, publication” eg Wikipedia

Q from remote audience. Parallels Wikipedia w/ FLOSS community. What is primary motivation for participation? A: We don’t know.

Q: What are the demographics of Wikipedia authors? A: We don’t even know male/female. Where anonymous edits come from is avail, not authors

AF: Affordances for learning implicit in the process of working in Wikipedia. Can we create these same opportunities in other venues?

AF: Classrooms not self-selected. Social connections/structures very different. Does publishing 4 real audience change how content is cre8d?

AF: Students don’t perceive wiki/blog publication 4 class as public forum. Assume no one will look. Except their friends. Oops

AF: Talking about problems with legitimate citation management in Wikipedia. I was only person in audience who’d tried. Interesting.

AF: Recs for classwikis: support citation, protect privacy, support classroom social relationships, make it easy for teacher to find identity.

AF: Likes MediaWIki because opensource and large developer community. EG: ScienceOnline.org
My apologies – wrong URL. Right URL is http://www.scionline.org/

AF: Iterative process of sculpting wiki software 2 support academic & scholarly inquiry (proper citations). Using SciOnline in HS classrooms

AF: Findings: 1: students paid attention to non traditional features of SocMed – own experiences, personal focus, reflection

AF: Findings: 2-3: audience changes behavior in writing and metacognitive reflection on content

AF: Findings: 4: wiki supports process of learning AS a community

AF: Stdt assmt strategies support new heuristics: is material licensed for use? intellectual property entered the classrm. w00t!

AF: students assumptions that if MANY people have reviewed and edited content that consensus must be close and info is accurate

AF: Stdt assessment: Is wikipedia safer because of checks and balances? or less worthy because it is an “edited” (ie. open) source?

AF: Reasoning about why they cite: sense of responsibility to audience *beyond* grading rubric. People care, therefore I want to do it right

AF: what is pedigree or provenance of your info? does it have a credible background?

AF: Students noted that the hard part was writing science in simple language for middle schoolers and broad audience

AF: neat phrase: “cognitive apprenticeship” – how people learn to contribute value in wikis, examining how peers contribute, role modeling

AF: Info takes on new meaning when school work becomes *authentic public resource* rather than simply assessment of learning

AF: more than half young people creating new content online. Opportunity for education? Responsibility for assessing also distributed

AF QUOTE: “Education is not preparation for life, education is life.” John Dewey 1938.

AF: Change in writing was less qualitative product than shift in process and level of engagement.

Categories: Events / Calendar · Librarianship · Twitter
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Recent Presentation on Second Life, Wikis, and Health

February 12, 2008 · Leave a Comment

Last Saturday I gave my first professional presentation in Second Life, which was also my first professional presentation in my new position as Emerging Technologies Librarian. It was a stressful and rewarding experience in what turned out to be an utterly amazing event! More information will be forthcoming about that. For now, here is my presentation.

Slide presentation with script available at the SLHealthy wiki:
http://slhealthy.wetpaint.com/page/SLHealthy+Presentation+at+SLang%2C+February+9%2C+2008

Categories: Events / Calendar · Second Life · Workshops & Presentations