At the Movies: Games for Healing

I found so many great videos related to gaming, that I am going to have to subdivide them into sections. I’m thinking health, social change, education, just for starters. There several ways to slice each of these, so who knows? I’m starting with of the health-related gaming apps and tools that really caught my interest, and will expand upon some of this in the future.

SickKids Pain Squad iPhone App
Sick Kids App:

A really fascinating idea, this app uses simulations of the old “cops & robbers” type of games and action TV shows to engage kids in tracking down the “bad guy” in their cancer treatment.

truth presents: Tommy Castillo:
The Truth: Flavor Monsters:

There are several videos of this game in Youtube and on the website for the game. I chose this one not because it shows gameplay but because it gives some explanation of the ideas behind the game, which focuses on awareness of chemicals and food additives.

FACT: In 2009, flavors were outlawed from cigarettes. But flavors still exist in 45 other tobacco products. Humanity needs you. Stop The Industry’s gunk spread before it’s too late. Download Flavor Monsters today. Free on iOS and Google Play.”

ZOMBIES, RUN! A running game & audio adventure
Zombies Run Game:

Speaking of monster invasions, check out Zombies, Run! This is one of the better known of a type of games called “exergames” or “exergaming”. They combine exercise with a game. In this game, zombies chase you, and you run. You get feedback from the game telling you how close the zombies are to catching you.

The “What’s a Zamzee” Song

Zamzee combines exergaming and kids, with an app to make moving fun. Personally, I suspect Dance Dance Revolution already has everyone else beat in this respect, but the idea is sound. Evidently it works pretty well, since this video was designed and made by an actual kid.

Bad Trip: Navigate My Mind from KwanAlan on Vimeo.

Bad Trip: Navigate My Mind

Bad Trip completely blows my mind. It is a combination of gaming and psychology.

“Since November 2011, every moment of my life has been logged by a video camera that mounts on my eyeglasses, producing an expanding database of digitalized visual memories. Using custom virtual reality software, I design a virtual mindscape where people can navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.”

While I am not suggesting that this particular game be used for health, I am thinking that this could be a really exciting approach to work with patients of a variety of sorts. The obvious connection is for patients with some kinds of mental illness, but I could also see this idea being repurposes to help explain the lives of persons with invisible disabilities, or a kind of storytelling approach toward learning about a new diagnosis through the life of someone who already has it and has had it for a while. Very creative!

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