Tag Archives: comics

We need YOU! Why Artists Should Make SOME of their Art Free (especially for #GraphicMedicine) #GM2019

Updated July 16, 2019, with livestream info, in-page section links, added a couple content links, corrected a couple typos.


Your Wikimania Needs You
File:Your Wikimania needs you!.jpg by John Cummings https://commons.wikimedia.org/wiki/File:Your_Wikimania_needs_you!.jpg

Trust me, your Wikimania really DOES need you! And that’s what this post is about. I’m here to persuade you that it is worth it to YOU (and to the whole Graphic Medicine community) for artists and creators working in this space to share just one or two representative images of their work. Given that this is not happening right now, I’m sure the immediate reaction is something along the lines of, “Gee, I’d really like to, but, I just can’t.”, “I don’t get how this works, and I’m afraid if I start, people will take advantage of all of my work!” or, “OMG, NO WAY! If I do that, how will I EVER make any money?!? You don’t expect me to work for free, do you?!” Of course, not! This is actually about marketing and helping to draw increased attention to the entire field, which is something that will pay off for everyone. Here’s what I’m thinking. I’m drafting this out as a kind of an FAQ, based on questions that have come up in conversations I’ve been having about this.

QUESTIONS

ANSWERS

Why do I actually need Wikipedia to mention my work?

You’ve noticed when you do a search on just about anything, how in the top five results there is almost always a Wikipedia link? Yeah, that’s why. Also, this.

“Wikipedia averages more than 18 billion page views per month, making it one of the most visited websites in the world, according to Alexa.com, a Web tracking company owned by Amazon.” (Pew Internet, 2015)

If you want people to see your work, to find your work, to buy your work, it really helps if you show up in search results. The top fifteen most visited and most popular websites in 2019, according to SimilarWeb, are Google, YouTube, Facebook, Amazon, Yahoo, [three porn sites], Twitter, Instagram, eBay, Reddit, Wikipedia, Bing, and Craigslist. You are probably already putting some of your content in some of these places, but that doesn’t mean it’s easily found. For comics (and by extension, graphic medicine content), YouTube isn’t the easiest way to show off what you’ve done. YouTube is the #2 search engine on the planet, and a great tool for reaching an audience, but making a video of a comic can be tricky. It’s not easy to search and find content in social media, and Facebook, Twitter, and Instagram seems sometimes to make it difficult on purpose. I could go on at length, but the short version is that Wikipedia is heavily used, and it feeds directly into Google, which is the #1 search engine on the planet. It’s a great way to be found.


So can’t I just make my own Wikipedia page, and put what I want on it?

No. No, you can’t. If you try, they will take it down. Why? Because YOU ARE BIASED about yourself. Go figure. Wikipedia has this policy about neutral content, and they take this extremely seriously.

That’s for you, but it matters also to Graphic Medicine as a field. If you are a big name in the Graphic Medicine field, you probably shouldn’t be editing content about graphic medicine for that same reason. You know all the answers, but you may insert bias into what is supposed to be neutral content.

Here are some tips from marketers (with DOs and DON’Ts) on how to not mess up using Wikipedia for promoting your content.

5 Things to Know Before Using Wikipedia as a Marketing Tool

How to Use Your Wikipedia Page as a Marketing Tool


Surely there’s plenty of graphic medicine stuff in Wikipedia already, right?

If you look in Wikipedia for content around graphic medicine, there’s some. Not a lot. What there is tends to be a little light on content. It’s kind of embarrassing, actually. I mean, how many international conferences have we had? If you look at Wikipedia, you really are going to have trouble telling that Graphic Medicine is a “thing,” that it’s important. We know it is, but how do we show the world that it is?

There’s a few of us who’ve been working hard to try to improve the Wikipedia content around the field of graphic medicine. This involves collaborations, finding partners, learning new skills, and spending time actually doing Wikipedia work. It means helping other people with their projects, and asking them to help with ours. It means proving that you understand Wikipedia’s editing rules and will follow them. It’s work. It’s not easy work. It’s not fast. We can’t do it without your help.

If you look at what graphic medicine content is in Wikipedia, you’ll find very VERY few pictures. Now, explain to me how we show people what our comics are about WITHOUT USING PICTURES? Aren’t pictures kind of the point in graphic medicine?


Why can’t Wikipedia just use my book covers from Amazon?

I wish. That would sure make life easier in some ways. I could just say that Wikipedia has rules saying we can’t do this (which is true), but it isn’t that simple. You see, they have the rules for very good reasons. Wikipedia is truly global resource, and intellectual property laws vary around the world. Even if the law here in the United States (where I am) said it would be fair use to use a picture of the book cover, that doesn’t mean the same is true in other countries.

Wikipedia has very good reasons why they make it a policy to try as hard as possible to only use images with public domain or Creative Commons licensing. Those images are legally safe to use in any country, anywhere around the world. So, your book covers on the publisher’s website? Those might be fair use, maybe, but in general, the idea is let’s not test that if we can avoid it. What they want most for images used in Wikipedia articles are those public domain and Creative Commons images.

“Because we want free content, ideally all images uploaded would be free for everyone, and therefore would be acceptable on our sister project, Wikimedia Commons. Images submitted to Commons are used the same way as images uploaded locally to Wikipedia and are automatically available on Wikipedia—as well as on hundreds of other Wikis run by the Wikimedia Foundation. If you have an image that meets our copyright requirements, please upload it to Commons.” Ten things you may not know about images on Wikipedia


Wikimedia Commons? What’s that? Are their rules different from Wikipedia’s?

What is this Wikimedia Commons? Just the most awesome databank of public domain and Creative Commons images in my experience, with full provenance for each image, sources, detailed information on how to cite that specific image, what kind of credit and attribution you need to provide, what limits are placed on what you can do with that image, and all that good stuff. They also provide images in multiple resolutions, sizes, and sometimes formats. Not just images either, but other kinds of media as well. But images you can find and use in your own art work isn’t why we’re here. Back on topic.

Yes, Wikimedia Commons has their own rules about what images are allowed, just like Wikipedia does. Here are Wikipedia’s rules and their style guide.

For the Commons, the short short version is that it’s okay to add either images you created or photographed yourself or images that are over 75-100 years old, with the extra guidelines that if the image is a photograph of a person, they expect you to get the permission of that person. More on that in a minute. Those are the rules for the images that are straightforward and likely to be legal for anywhere in the world, preferred images. There are grey areas in the rules for things that are sometimes okay (eg. low resolution versions of book covers), and there are types of images they really don’t want (eg. fair use). For the full details on what’s allowed and what isn’t, check the link to their rules. The most important bit to remember is you can upload your own images and decide the permissions for use.


Aren’t there other pictures you can use? You don’t really need mine, do you?

Nope, we really, really, REALLY need your help! Only YOU can share your images, and without examples of your images, how can Wikipedia editors say wonderful things about your work? I have personally searched through THOUSANDS of images in Wikimedia Commons looking for examples that we could use in some of the Graphic Medicine articles on Wikipedia. I found nine. Nine that might qualify. All of them are public domain, and all of them except four were created roughly 70 or more years before the phrase “graphic medicine” became a gleam in Ian‘s eye. Three of those are military, and one is only very superficially related.

Here, I’ll show you. All nine. Whoohoo!

First, here’s the first one that we could use. Wikimedia Commons includes the cover of “The Docs (2010),” publicized as Graphic Novel Helps Corpsmen Cope with Combat-related Stress.

The Docs, a graphic novel by the Naval Health Research Center.

Here’s the second relatively contemporary graphic medicine type of image, also from the US military (this time the Army), highlighting the adventures of “Captain Condom and Lady Latex” in a 1991 era educational comic to help prevent the spread of AIDS.

Shows two streetwise African-American superheroes protecting young men and women from militaristic villains.

Less contemporary (1966), we have a full page from the comic, “A Medal For Bowser,” illustrating the value of animals for research.

Full page from A MEDAL FOR BOWZER.

I’m going to go fast with the others, and just give you small versions of them, but I think you’ll get the idea. These pieces are more of a stretch, as far as being useful for communicating what’s going on in the world of graphic medicine now.

Woman in lab coat recommends self-amputation to a paitent. Cectic (2008)

Comic pokes fun at patent medicinesJudge Rummy (1926)

Jack Benny portrays a doctor selling patent medicines to the unwary.
Medicine Man (1930)

Alien jots notes about the experience of a bedridden human man. Mr Skygack (1907)

Two ladies feel better after soaking their feet in a purchased remedy for corns.Orator Woodward (1900)

A four frame illustration showing the delights and inappropriate humors of laughing gas. Laughing Gas (1800s)

There you go! That’s the visual world of graphic medicine according to Wikimedia Commons! (Unless we help change it.)


We’re only talking about pictures of my art, right? Not pictures of me?

That depends. Are you someone who might someday appear in a Wikipedia article? Yes? Then you might want to consider how you’d like to appear there. Here are the images used for two very influential graphic medicine artists and storytellers, Ellen Forney and Lucy Knisley.

Ellen ForneyLucy Knisley


You keep taking about “Public Domain” images and “Creative Commons” images. What’s the difference?

I’m over simplifying again, but public domain means anyone anywhere can do anything they want with an image. They can cut it, crop it, redraw it, recolor it, convert it into 3d, blend it with other images, make a collage, make a statue, snip out a tiny part and zoom into the details, ANYTHING. Creative Commons does NOT give people full rights to do anything. Creative Commons image licenses have several different types of license, and you get to make these choices. Here are some links to help describe better than I can what some of the issues are, and how making some images Creative Commons can be a brilliant idea, how it can help you as an artist, and how it makes it possible for you to help others.

What you didn’t know about Creative Commons: Creative Commons provides artists with access and raw materials. Big companies benefit too.

“No tool is better than the people”: CC artists in conversation on Collaboration, Community, and the Commons

Jomo Thompson: Is Creative Commons Good for Artists?

Why should I use a Creative Commons License?

How can artists who license their work under Creative Commons make money from their work?


If I make some images available for Wikipedia, what does that mean? Do I have any control over them?

This depends on what license you choose. Creative Commons, the organization, has helpful tools to support you choosing the right license for you, making a decision you are comfortable with. I’m guessing most published graphic medicine artists would want a license that tells people you have to use their name and give them credit for using their images. If you are making an image free, you might want to say that other people can’t use it for anything they sell, or that they can’t modify it at all. There are good reasons to say they can change, and good reasons to say they can’t. That’s a whole other blogpost (or a dozen).


What if someone decides to use the images for something else? Who else can use them, and how?

The short version is that once you make an image Creative Commons, ANYONE can use it. What you control is HOW they use it.

There are some licenses people choose that do say other people can not only use the image, but can change it. Of course, you want people to be able to talk about you and your work in Wikipedia. Having images there also means academics, teachers, scholars, researchers can write and teach about your work and publish about your work without having to get image rights for those images. Teachers can use the images in class, as examples for students, or integrate them in assignments. Other artists might include them in a collage or montage, or might do Andy Warhol-style mashups and manipulations. You can set limits on how far this goes. The most restrictive licenses say the image has to be used exactly as it was provided with no changes, and giving you all the credit each time it is used. They aren’t giving you money, but that’s the only thing they aren’t giving you. The most liberal licenses give people permission to mix and match and mash and generally use your image as a stepping stone to inspire new creativity. And there’s a lot of subtle steps in-between these two extremes.


Are there strategies for sharing images that can protect my copyrighted works and still get something in Wikipedia?

You betcha, but it might mean getting permission from your publisher (or employer, if it was a work for hire). This will depend on any contracts you might have with them, and what rights you’ve given to them. FYI, giving a publisher the rights to a work often means you no longer have those rights. It seems obvious when you say it like that, but it isn’t always obvious to creators that the pictures they drew no longer belong to them.

So, Wikipedia will only take small thumbnails of your book covers. If your publisher wants to have anything higher resolution show up there, you need their help. Another idea is to put in Wikimedia not the final version of an important image but an earlier sketch. You can redraw a scene more simply, or take a small excerpt from a large sketch. The idea is to make the picture different in some significant way from what was copyrighted, and to make this distinction. Of course, you can always use images that didn’t end up being included in the final work, or drawing something new.

If you are considering using an image that’s well known, be sure to check with a lawyer or your publisher/employer to make sure they are okay with your plans and the images you chose. Using a new image means you don’t need anyone else’s permission.

More Questions?

Do you have questions or concerns that I missed? That’s awesome! Add them in the comments or come next Saturday, July 20th, 2019, to an online AMA (Ask Me Anything) at noon Eastern Time. I’ll add the link here once I get the stream set up. Here’s the connection info!

To join the meeting on a computer or mobile phone: https://bluejeans.com/553249603

Connecting directly from a room system?

1.) Dial:
– 1-734-763-1841
– 199.48.152.152 or bjn.vc
2.) Enter the Meeting ID: 553249603

Just want to dial in?

1.) Dial:
+1 734 763 1841 (Last 5 digits from campus)
(US or Canada only)
+1.888.240.2560
International Callers (http://bluejeans.com/numbers)
2.) Enter the Meeting ID: 553249603

Want to test your video connection?
https://bluejeans.com/111

Coding and tech comics & coloring books

First posted at https://michigan.it.umich.edu/news/2017/12/19/comics-coloring-books/


We are coming up quickly on the winter break, with families gathered and children out of school. With that in mind, it might be fun to have some some (slightly eccentric?) options for family activities and young folk distractions. Even better if these are options that promote learning, or just understanding more about what the old folks do with their days, eh? Here are a few highlights from my collections of (mostly free) comics, coloring books, and games around the world of geekery, coding, and tech. Who knows? Maybe you’ll find something that tickles your own funny bone!

A FORTRAN Coloring Book

Coloring Books

The first coding coloring book I could find dates from 1978 — Roger Kaufman’s FORTRAN Coloring Book, actually published by MIT Press and used as a textbook, back in the day. I was tickled pink when I found it, in part because I remember by Dad coding in FORTRAN when I was a young thing. (Yes, I have a copy on paper in my office. Honest!) It is robustly humorous for actual coders, and probably not as much fun for kids today. It is, however, available in the fabulous Internet Archive (but you might have to wait your turn to get access, since it is still under copyright).

Another rather amusing tongue-in-cheek (optionally NSFW) geek coloring book comes from the infamous Oatmeal. Check out 404 Not Found (and 404 Not Found NSFW). Not free.

With coloring books about coding going back so many decades, I thought there must be more, and oh my, there are.

ABC++ [PDF] (free)

The Coder’s Coloring Book [PDF] (free)

Kevin’s Python Coding Coloring Book (usually around $7)

Lady Ada’s E is For Electronics Coloring Book [PDF] (free as PDF, or you can buy a copy for $9.95)
(You might want to see also Lady Ada’s R is for Robots, which is not free.)

Programmer’s coloring book (About) [PDF] (free)

The SELinux Coloring Book (Github) [PDF] (free)

Soldering is Easy (free, but no PDF, only individual page downloads)

The Imitation Game, by Jim Ottaviani

Comics, Graphic Novels, Zines, Etc.

– About Coding & Tech-

These include comix for kids and comix for pros, but even those for kids are so well done I get a giggle out of them.

BubbleSort Zines. (Includes zines like “Hip Hip Array!” as well as t-shirts and jewelry such as “BYTE ME!”) (not free)

Code Cartoons (such as A Cartoon Guide to Flux and more) (free)

Google Chrome comic by Scott McCloud (free)

Grokking Algorithms: An illustrated guide for programmers and other curious people (~$17 onAmazon)

Hello, Ruby (for ages 5 and up) (not free, but free stuff available for downloading at the site)

How DNS Works (start here) (free)

Linux comics, a small zine. Others from the same author include “Let’s Learn tcpdump,” “Spying on your programs with trace,” and “Networking! ACK!” (free)

What Makes a Clock Tick (free)

Why’s Poignant Guide to Ruby (free)

– About Geekery Other Than Coding –

We are very lucky here to have Jim Ottaviani on campus as a hard core science geek who loves and loves to make comics. I could hardly talk about comics and coding without mentioning his collaboration with Leland Purvis, The Imitation Game: Alan Turing Decoded! But there are more comics and graphic novels about coders, geeks, and the work and culture they love. This is just a few selected titles, not at all comprehensive (try searching cyberpunk graphic novels to see what I mean). [NOTE: These are mostly NOT free, but for sale at bookstores both analog and virtual.]

Alice in Quantumland: An Allegory of Quantum Physics

William Gibson’s Neuromancer

The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer (Pantheon Graphic Novels)

Tom Clohosy Cole’s Space Race

(And if this isn’t enough to keep people busy, you can always make your own, one way or another.)

New Year Surprises

You know the line “I Can’t Believe I Ate the Whole Thing“?

Well, I can’t believe how little I’ve been here. I am absolutely SHOCKED that I haven’t blogged in over a MONTH! Of course, this is because I’ve been so gosh all darned busy, both at work and at home. Just briefly, what all is keeping me away is probably of interest to folk.

* MDMLG
* Opioid Overdose Summit
* Microbes and Mood
* Design Lab & Coloring
* PaGamO (Gaming)
* Graphic Medicine
* Librarians & Artists’ Books
* Sleep Trackers


MDMLG

First, a couple days after the last post, I was a keynote for the November meeting of MDMLG (Metropolitan Detroit Medical Library Group). It was a wonderful experience, a great group. I really enjoyed being with them, and by all reports, they enjoyed my talk. There are rumors that I might repeat it locally, and I’ve been pondering maybe repeating it in a Hangout or something for other folk. Maybe. In any case, here are the slides!

But is an Emerging Technologies Informationist a Librarian?


OPIOID OVERDOSE SUMMIT

Dashed away to visit family for the November holiday, dashed back, and immediately was livetweeting the UofM sponsored Opioid Overdose Summit. Another fantastic event! I’ve been working on a big beautiful Storify of the event for the last month, but the Storify platform developed a glitch and ate the whole thing. Unfortunately, the only engineer who MIGHT be able to restore the file from backup is out on vacation for another week, so for now I can offer you links to the UM Injury Center’s agenda, slides in Slideshare, their videos, and the hashtag #uminjuryctr.


MICROBES AND MOOD

The same week, I also livetweeted the seminar, “Gut Feelings: Microbes, Mood, & Metabolism” from the Depression Center’s Colloquium Series. It was a wonderful triple of presenters on how emerging and historic research is revealing connections between our microbiome (the bacteria that live in and on us) impact our own emotions. Powerful and exciting stuff.

I was making a Storify of this, too, but the same glitch (which prevent some content from being inserted and erases other content) has made it impossible for me to finish, so I’m releasing it in the raw form.


DESIGN LAB & COLORING

The following week I worked on various Storify stories in progress and had a bunch of meetings. One of the meetings was with the new Design Lab that lives on the main floor of the Shapiro Library, where we started planning a workshop which will sneakily use the adult coloring craze as a way to teach things like internet search skills, internet security, paper/art/book preservation concepts, some online tools and toys, etc. The workshop is happening next week, and I think it is going to be super cool. Just to whet your appetite, here is an example.

Original image:
Fleming Building at Sunset

Coloring version of the same image:
UM: Fleming


PAGAMO (GAMING)

PaGamO Screenshot

I didn’t livetweet this, but I felt very lucky that I was able to attend the small presentation by Dr. Benson Yeh on PaGamO for education. The lecture was FANTASTIC and was recorded, so I am hoping for a video to be available soon. In the meantime, here are a few links.

Why one professor created the first-ever social gaming platform for a MOOC http://blogs.coursera.org/post/64423209807/why-one-professor-created-the-first-ever-social

ReImagine Education 2015 Wharton Awards: PAGAMO, The World’s First Event Multi-Student Social Gaming, National Taiwan University; Winner: 1st Place E-Learning http://www.reimagine-education.com/the-winners-individual/8/PaGamO

PaGamO: First-ever Multi-student Social Gaming Platform for General Course (SLIDES) http://s3-eu-west-1.amazonaws.com/pedagogical/website/files/theme/awards/winners/slider/pag/Benson_Wharton%20Award_V2.pdf

PaGamO, the world’s first ever MOOC-based multi-student social game platform https://www.youtube.com/watch?v=WKAWPqRtIe0


GRAPHIC MEDICINE

The next day, we had the first EVER meeting of the newly formed Graphic Medicine Interest Group for the University of Medicine. I took notes and lots of pictures, but the pictures did not end up in Flickr when I tried to put them there, so I have to hope they are in my hard drive backup for the phone. In the meantime, here is a picture of some of the graphic medicine titles I keep in my office when I have consults on the topic.

Graphic Medicine & Comics

Books included in this image:

1) REAL, by Takehiko Inoue https://en.wikipedia.org/wiki/Real_(manga)
2) Graphic Medicine Manifesto, by by MK Czerwiec, Ian Williams, Susan Merrill Squier, Michael J. Green, Kimberly R. Myers, Scott T. Smith http://www.graphicmedicine.org/book-series/graphic-medicine-manifesto/
3) The Bad Doctor, by Ian Williams http://www.psupress.org/books/titles/978-0-271-06754-4.html
4) On Purpose, by Vic Strecher http://www.dungbeetle.org/
5) Neurocomic, by Hana Ros, Matteo Farinella http://www.neurocomic.org/
6) Epileptic, by David B. http://nymag.com/nymetro/arts/books/reviews/10851/
7) CancerVixen, by Marisa Acocella Marchetto http://www.nytimes.com/2005/04/14/books/a-vixen-cartooning-in-the-face-of-cancer.html | http://www.penguinrandomhouse.com/books/107478/cancer-vixen-by-marisa-acocella-marchetto/9780375714740/
8) Can’t We Talk About Something More Pleasant, by Roz Chast http://www.nytimes.com/2014/06/01/books/review/roz-chasts-cant-we-talk-about-something-more-pleasant.html
9) Second Avenue Caper: When Goodfellas, Divas, and Dealers Plotted Against the Plague, by Joyce Brabner and Mark Zingarelli http://boingboing.net/2014/11/30/second-avenue-caper-when-good.html | http://www.cleveland.com/books/index.ssf/2014/11/joyce_brabner_creates_a_graphi.html
10) Diary of a Teenage Girl, by Phoebe Glockner http://stamps.umich.edu/creative-work/stories/phoebe | http://www.npr.org/2015/08/13/431997207/a-diary-unlocked-a-teenage-coming-of-age-story-put-on-film
11) The Spiral Cage, by Al Davison http://the-toast.net/2014/11/03/disability-and-the-work-of-al-davison/
12) Understanding Comics, by Scott McCloud http://scottmccloud.com/2-print/1-uc/
13) Oh Joy, Sex Toy, by Erika Moen http://www.graphicmedicine.org/comic-reviews/oh-joy-sex-toy-2/ | http://www.ohjoysextoy.com/
14) Chop, Sizzle, Wow, by The Silver Spoon and Adriano Rampazzo. https://www.forewordreviews.com/reviews/chop-sizzle-wow/ | http://www.phaidon.com/store/food-cook/chop-sizzle-wow-the-silver-spoon-comic-book-9780714868202/


LIBRARIANS AND ARTISTS’ BOOKS

A few days later, in between my frantically working on the Storifys and an article deadline, I was doublebooked to livetweet two lectures, and had to pick one. So, I picked the one that was related to the library and was being presented by friends and colleagues. It was incredible, and again I took lots of pictures that are hopefully on that other hard drive. I had been hoping to enrich the Storify with those, but that isn’t going to happen until Storify fixes their bug with inserting links into story streams. So, here is another partially completed Storify, this one on the amazing artists working in the library making phenomenal art books. Beautiful.


SLEEP TRACKERS

Pebble Pals

Last but not least, we finished and submitted our article on sleep trackers for consumers and how they may or may not be useful in healthcare. It was an exciting and rewarding project, but I don’t want to say too much until we hear if the article is accepted. It was a LOT of work, and we compared many dozens of devices and tools. Learned a lot, and I hope the article is accepted. I must confess, I found it ironic that my own sleep tracker (Pebble + Misfit) quit working over the holiday. Color me perplexed.

NOW YOU UNDERSTAND?

So you can see why I was so busy I wasn’t getting blogging done? I’ll be a little absent for a while yet, still, since I have a few presentations next week, and piles of meetings coming up. But I’ll have to tell you all about what I’m doing with comics and hashtags and coloring in a future installment. And the weird Storify glitch that is supposedly only impacting me and one other person. Hope you all had a great holiday and end-of-the-year, with expectations of a Happy (and productive and fulfilling) New Year!

Comics, Graphic Medicine, and Creating Stigma Awareness: A Panel

Comics, Graphic Medicine, and Creating Stigma Awareness

Last week I mentioned this year’s Investing in Ability events, and that I’m involved with one. Well, this is it! Friday afternoon you can join us to talk about “Comics, Graphic Medicine, and Creating Stigma Awareness.”

The panel includes:

* Susan Brown of the Ypsilanti District Library, who coordinates their Graphic Medicine collection;
* David Carter of the Duderstadt Library, who coordinates the University of Michigan Libraries’ Comics and Graphic Novels collection;
* Anne Drozd of the Ann Arbor District Library on their comics, webcomics, and related collections and activities; AND
* Lloyd Shelton, of the Office of Services for Students with Disabilities.

Each of the librarians will talk about how stigma, stereotypes, and bullying are portrayed in their collections, with Susan focusing on Graphic Medicine, Dave on mainstream comics, and Anne on indie and manga. Lloyd will respond to they stories they highlight from the point of view of a person with disabilities. This promises to be a phenomenal event, and I hope you can join us:

October 16, Friday
Hatcher Library, Gallery (map)
3pm-5pm

The event is in an accessible location, and will be audio-recorded.

Emerging Tech, Healthcare & Comics for World Book Day #WorldBookDay

Bedroom Books, Unread, Part 1

One book, two books,
Red books, blue books,
Fat books, thin books,
Old books, new books.
This one has a gold leaf spine,
This one sings a little rhyme.
I could read books all the time!
(a Dr. Seuss parody by yours truly)

Let’s just say I sometimes WISH I could read books all the time. And a great deal of my house looks like the photo. For today, World Book Day, I want to just mention a few (a VERY few) books I’ve been reading lately which may be of interest to readers of this blog.

First off, some that connect directly to healthcare social media, emerging technologies, accessibility, disability, and health literacy — some of my favorite topics!


Digital Humanitarians
Digital Humanitarians, by Patrick Meier: http://www.digital-humanitarians.com/

I love the #SMEM community and #SMEMchat. SMEM stands for Social Media Emergency Management. Think of it as how we use social media for disaster and crisis response. I’ve touched on these topics here before, and will again. When I saw that a book had come out specifically on this, I was delighted. And it had even more — the roles of open data, open source software and tools, citizen science, and crowdsourcing. So HUGELY exciting. I couldn’t wait for the library to get a copy, I had to borrow it interlibrary loan. Then I listened to the webinar with Patrick, hosted by NNLM. Then I didn’t want to give back the copy I’d borrowed, so I had to buy a copy. And then I made SURE the library bought a copy. Well worth reading, in case you haven’t guessed.


Digital Outcasts
Digital Outcasts: Moving Technology Forward Without Leaving People Behind, by Kel Smith: http://digital-outcasts.com/

I’ve been raving about Kel Smith’s book, Digital Outcasts. Kel does a brilliant job of not just look backwards at the intersection of disability, accessibility, and technology, but looking forward. He forecasts new technologies arising and some of the new ways in which they will create barriers to access for people. This one the library has, and they have it electronically.


Conquering Concussion
Conquering Concussion: Healing TBI Symptoms With Neurofeedback and Without Drugs, by Mary Lee Esty & C. M. Shifflett: http://conqueringconcussion.net/

Another one I bought for my own collection is Conquering Concussion, which got a rave review from Kirkus and then was listed as one of the top indie published books of 2014. Let’s just say that I have had enough concussions of my own for this to be personally relevant. Then it turned out that the authors are friends of a friend. Small world. Good book.


The Guide to the Future of Medicine: Technology AND The Human Touch
The Guide to the Future of Medicine: Technology AND The Human Touch, by Bertalan Mesko: http://themedicalfuturist.com/

Berci and I have known each other through social media since he was a med student. And now he’s NOT a medical student anymore, is a world recognized expert on emerging technologies and social media use in healthcare, a highly sought after public speaker, and he writes books. This one I bought as an e-book, because I wanted to highlight like crazy, and be able to download all my highlights in a nice tidy lump (something made much easier by reading the book on a Kindle!).


Last but not least, I’m brainstorming how we might make a webcomic about health literacy skills. Sounds like a really boring topic, eh? But the books I’m reading to do research on the idea are anything but boring.

Wrinkle in Time, Graphic Novel
A Wrinkle in Time, a Graphic Novel, by Madeleine L’Engle and Hope Larson: http://www.hopelarson.com/portfolio-item/a-wrinkle-intime/

This one isn’t remotely medical. Instead, it’s a book I’ve read over and over throughout my life, for which I own multiple editions in various formats, and Hope Larson went and turned it into a graphic novel (ie. comic book). You would not believe how much trouble I’ve had wrapping my head around how to tell a story in a comic. It’s not like I don’t read comics. It’s more like, well, brain freeze. This book got me over the first hurdle. Because I know the book so well in other forms, I could more easily understand how the story changed and stayed the same as it morphed into a more visual format.

On Purpose
On Purpose, by Vic Strecher: http://www.dungbeetle.org/

I’ve known Vic Strecher professionally for many years, probably almost as long as I’ve been working here at the University of Michigan. When I heard that Vic’s daughter had died it was like a punch in the gut, even though I’d never met her. I couldn’t imagine. I’m a mom, and there is no more terrifying thought than that something like this might happen to one of my kids. When Vic wrote a comic book about his experience, and how this became, for him, an opportunity for personal growth, I had to get a copy. And this book is what helped me see how a personal story can become a universal story. Seeing how this transformed into a comic book / graphic novel helped me to see opportunities in my own life for stories that could possibly be transformed into comics.

Oh Joy, Sex Toy (review)
Comic Reviews: Oh Joy, Sex Toy (by PF Anderson) http://www.graphicmedicine.org/comic-reviews/oh-joy-sex-toy-2/

Last month I was asked to review a copy of Erika Moen’s new nicer-than-average comic book on sex toys and sex education. You know. Oh Joy, Sex Toy? Trust me, most of the college age folk already know about it.

Erika Moen
Erika Moen

You can read my review for the basics about the book (which is printed with nice ink on absolutely gorgeous paper, if you’re into that sort of thing). For me, the most exciting part of the book was in the appendix, where Erika did a funny little comic about one day in her life, sketching one panel for each hour. LIGHTBULB! Now, I can see how all the pieces fit together: comic formatting, personal experience, and story telling. Next, I’m hoping to find time to actually make one. I’m nervous. Wish me luck! And inspiration!

In My “Drafts” Pile

M-BLEM Workshop at UMich

This winter has been a rough one for my family. Lots of family crises, illness, injury, etcetera. What that means is that the blog slows down, projects slow down, I get way (WAY) behind on things I wanted to do and wanted to share. In the past month, my collection of unfinished (“draft”) blog posts has exploded. What normally happens then, is that I actually finish a couple that someone asked for, whatever else is most fresh in my mind, and the rest never happen. I thought it was about time to give folk a chance to comment on what they want, so that I do write up things people have asked about. Also, several of these were planned to be brief expansions of Storifys or Slideshare decks that I made or found and wanted to share, so for those, I’ll just put links in for now, and will expand on them later, maybe, if you ask.

#a2wiad – Ann Arbor’s Stake in World Information Architecture Day

Anonymous Social Media Overview, Part Four: More on Risks, Opportunities, Benefits, Ethics

Biobanks & Biobanking

Comics & Healthcare

Cool Toys U: September 2014 Notes

Cool Toys U: October 2014 Notes

Designing a Tablet Computer for the Elderly & Technophobic

Design plus Business [NOTE: There is a LOT more I need to add into this story! Cool stuff!]

#HCSMCA on “Is Academic Peer Review a Dead Man Walking?”

Infographic of the Week: Public Attitudes to Science 2014

“Live Long & Prosper”: Can Emotional Intelligence Be Taught? #HCLDR [NOTE: Linked is Joyce’s Storify on this, but I wanted to do one with a different focus]

MBLEM Workshop

MEDLIBS on the Horizon Report 2015

My Physical Therapy & My Tech

Peer-to-Peer Sex Education in Social Media & Games

Phoebe Gloeckner

Random Round-up: Cool Things Tech is Doing with Poop

Report Out: The Happiness, Health, and Stories of Populations (#umcscs)

Selecting Online Resources for MOOCs

Sexpertise 2015

Should She? Or Shouldn’t She? Sharing YOUR Pics

Strategies for Better Science Blogging, Part 2

Symposium: Thirty Years of “Thinking Sex”

Cheap and Easy Ways to Make Comics or Cartoons for Digital Storytelling

Another one of last week’s Enriching Scholarship Sessions, this one in partnership with John Beals.

Cheap and Easy Ways to Make Comics or Cartoons for Digital Storytelling: https://ttc.iss.lsa.umich.edu/ttc/sessions/cheap-and-easy-ways-to-make-comics-or-cartoons-for-digital-storytelling/

ABSTRACT:
Digital storytelling, also referred to in educational circles as digital media assignments, often centers around making videos, but there are many other ways to tell stories. Comics and cartoons offer an attractive alternative approach to storytelling. In addition to uses for storytelling, they can also make engaging images for slides, presentations and illustrations. With the many online tools and software packages now available for creating these, there are many options to choose from for all levels of skill and expertise. This session will provide a survey of some tools, with illustrations of educational uses.

Even though the slides say “Part 2,” I actually started off, because I had to run across campus for another session right after, and John was gracious enough to be flexible. The slides were a rush job, because I was out sick so long with bronchitis, and I actually have a lot more content than is shown here. It worked out that this was just the right amount of content for the session. Lucky me!

Cheap and Easy Ways to Make Comics or Cartoons for Digital Storytelling: http://www.slideshare.net/umhealthscienceslibraries/cheap-and-easy-ways-to-make-comics-or-cartoons-for-digital-storytelling

This is an abbreviated set of the links and tools I’ve collected for doing this. What inspired me was a webcomic idea I have and want to do, but not being the kind of artist who can draw my own comic, I have been looking for … alternatives. I started out with some of the ways in which I use comics in my work already, with examples; then highlighted just a few of the many tools available. Last but not least, I also touched on using smartphones with photo filter apps or added word bubbles to generate images to tell your stories.

The session ended with John talking about real world educational uses of comics in the classroom, tips and tricks for how to design assignments, books for more info, and similar excellent content. John is FAR more expert than I in this area, which made for a great partnership. He used no slides this time, so these are from another session he did on a closely related topic earlier in the year.


Johnathon Beals: Comics in the Classroom: http://www.slideshare.net/jbeals1/comics-in-the-classroom-20893525

You know you’ve done something right when you hear from people after the session who want to share what they’ve done with the tools you discussed! And what could be better than being one of the first to see new comics? This was such great fun to do, and had such a great response, I hope we do this again next year.